OrchestrOS · Stage Gallery 14 entered-stage screens · current renderings
MODE
🧪 LEGACY REFERENCE · NOT WIRED · REFERENCE SNAPSHOT 2026-05-08
01 Propose [reference] entered-stage-propose.js
[mocked] Operative draft + open-question advisories. Director reviews + clarifies for Align.
The operative drafted a candidate WO from your intent · review and proceed
Address the open questions · note anything for the operative · then proceed. Align is the Ambassador's mission brief — refine lane / scope there.
WO-DEMO-001
Candidate WO
TitleRefresh hero composition
DescriptionReplace the static hero panel with a layered composition that surfaces arc-tone + tier badge + recent activity ribbon.
ProblemCurrent hero reads as decorative; first-time visitors don't grasp the engagement signal.
OutcomeHero communicates arc + posture without explanatory copy.
WhyLayered revelation principle (Tier 4 lock) — teach by using, not by explaining.
Lane recommendation Operative recommends standard
Rapid
~ 1h 30m
45m – 2h 15m
Tweak or refinement · 1-3 files · root cause known
Standard
RECOMMENDED
~ 4h 30m
3h – 7h
New feature or moderate refactor · multi-system bounded
Deep
~ 14h
8h – 22h
System refactor · cross-cutting · authority-map changes
Informational at Propose · adjust the lane at Align after open questions land + estimation is refined.
Open questions 1 blocker · 2 advisory
Should the activity ribbon include closed WOs, or only currently-open ones? blocker
Tier badge styling — diegetic glyph or numeric chip? advisory
Hero motion — entry-only fade, or arc-keyed ambient drift? advisory
Clarification for Align optional
Anything outside the questions that the Ambassador misread or missed? Align will fold your clarification into the synthesis.
02 Align [reference] entered-stage-align.js
[mocked] Ambassador-led mission brief · best-attempt answers + tensions + crewed squad + ETA.
Mode · Detailed · Ambassador briefing
You're liaising with the Ambassador to crew this mission. Review the filled WO + open-question status, approve or rephrase the operative's best-attempts, resolve tensions, then confirm the squad. The mission launches when you accept.
Ambassador has crewed a squad and briefed the mission
3 open questions answered (2 high-confidence resolves · 1 carries as guidance) · 2 tensions raised · 3-operative squad assembled · ETA ~ 4h 20m.
2 resolves 1 guidance 2 tensions Squad of 3 · Captain set
Mission brief WO ready
TitleRefresh hero composition
DescriptionReplace the static hero panel with a layered composition that surfaces arc-tone + tier badge + recent activity ribbon.
OutcomeHero communicates arc + posture without explanatory copy.
Targetapp · lane=standard
Open-question answers 3 High-confidence resolves · medium/low carry as guidance
90
Q. Should the activity ribbon include closed WOs?
Director picked: Open + last-3-days closed. Richer signal worth the small render cost.
85
Q. Tier badge styling — diegetic glyph or numeric chip?
Operative-decide → Diegetic glyph (matches layered-revelation aesthetic of Tier 4 lock).
60
Q. Hero motion — entry-only fade or arc-keyed ambient drift?
Lean entry-fade for v1; defer ambient drift to a follow-up.
⚠ Carries as guidance — Architect should re-confirm at Design.
Tensions for downstream 2 Swipe to pick · hover an option to preview
Hero density vs. workshop chrome
A richer hero competes with the existing workshop spine. Need a clear visual hierarchy.
← Quieter hero, prominent spine Downstream impactSpine remains primary affordance; hero becomes contextual surface only. Bolder hero, recessed spine → Downstream impactSpine becomes secondary; risk of disorienting heavy users. ⏸ Discuss Owner · Design
Activity ribbon refresh frequency
Frequent refresh feels alive but burns tokens; throttled refresh feels stale.
← 30s polling SSE push → ⏸ Discuss Owner · Architect
Crewed squad 3 Captain selection sets the lens-weighting
🜺
Aria · Adaptability Scout
Scout · UX-lens
Lead · pooled posture
🜺 ⚖ ⚙ ✓
Captain
⚙
Veda · Patterned Engineer
Engineer · Tier-2
Execute · component build
🜂
Lyra · Reliability Verifier
Verifier · Tier-2
Verify + Interrogate
You're set — accept to dispatch the squad ↓
⏱
~ 4h 20m
live ETA to deployment · auto-recalculates
briefed
03 Recon [reference] entered-stage-recon.js
[mocked] Architect terrain survey · pillar compass + field-report quote + findings/gaps/risks.
The Architect surveyed 8 concerns across UX/Business/Logical framings
4 findings · 2 gaps · 2 risks · 3 advisory recommendations.
Pillar Compass A/B · vs radar
Trust 0.86 Reliability 0.78 Throughput 0.72 Velocity 0.55 Adaptability 0.41
🜺
Field report · Adaptability Scout
The hero territory feels frozen — workshop spine carries 80% of meaning, hero just decorates. Recommend repositioning hero as a live signal layer, not a static plate.
Findings 4 hover for downstream impact
Hero is decorative · not informative Trust
Current hero panel uses static brand-glyph + tagline. No signal feedback for arc, tier, or activity state.
Downstream pickup · Design
Design will need a layered composition spec — arc tone + tier glyph + activity ribbon as separate but coordinated layers.
Activity surface scattered across 3 places Reliability
Run state shown in HUD, queue chip, and stage banner — fragmented signal.
Tier badge absent at workshop level Trust
Tier visible only in Account surface. Layered-revelation principle suggests it should be ambient.
Arc switching has no spatial reinforcement Adaptability
Arc dot toggle changes color but no environmental shift. Hero could carry that.
Gaps 2
No tier-glyph token in design system
Need to define the diegetic-glyph set per tier before Design can finalise hero.
Activity ribbon source-of-truth ambiguous
Multiple stores carry overlapping run state — pick one canonical source for the ribbon feed.
Risks 2
Motion-density risk for power users
Ambient drift could distract from heavy-WO sessions. Need an opt-out or quiet-mode trigger.
Tier-badge visibility leaks pricing context
Glyphs visible to operatives may surface entity-tier in cross-firm views — confirm authority-map allows.
Recommendations 3
R-01
Adopt layered hero composition
Three coordinated layers: arc-tone backdrop, tier-glyph foreground, activity ribbon strip.
R-02
Define quiet-mode toggle
Operative-controllable; auto-engages during run-active states.
R-03
Canonicalise activity ribbon source
Pick `runStore.activeForEntity` as single source-of-truth; delete redundant lookups.
04 Confine [reference] entered-stage-confine.js
[mocked] ACs + NFRs as unified row list w/ scope chips · Strategist Candidates sidecar.
Mode · Tune
Showing full detail: rationale, test strategy, NFR section. Quick = plain-language sentences with single Looks-good chip; Standard adds scope chips + rationale.
The Architect has locked 7 requirements · 2 future ideas saved for later
1 requirement is marked open to revision — worth a closer look before continuing.
5 must hold 1 can flex 1 open to revision
Requirements & quality targets 5 + 2 0 / 7 reviewed
Bulk:
AC-01
Hero displays arc-tone backdrop matching the active arc within 200ms of arc switch.
↳ Why this matters: Arc switching loses meaning without spatial reinforcement.
AC-02
Tier glyph renders for entity tiers 1-4 in a non-text diegetic form.
↳ Why this matters: Layered revelation — teach by using.
AC-03
Activity ribbon shows up to 3 most-recent runs from runStore.activeForEntity.
↳ Why this matters: Single source-of-truth simplifies reasoning.
AC-04
Hero respects quiet-mode and pauses ambient motion during active run states.
↳ Why this matters: Power-user motion-density risk surfaced in Recon.
⚠ Worth a closer look: Auto-engage trigger may need a Director override path.
AC-05
Hero degrades gracefully on viewports below 768px (single-layer fallback).
↳ Why this matters: Mobile reach is secondary but not zero.
NFR-01
quality target
First paint of hero composition within 80ms of route mount.
↳ Why this matters: Heavy hero risks degrading time-to-interactive.
NFR-02
quality target
Hero respects prefers-reduced-motion · ambient drift disables.
↳ Why this matters: A11y baseline.
Candidates 2
Out-of-scope items the operative judged valuable. Deferred to Strategist for filtering.
Per-arc ambient soundscape
Adaptability arc as wind, Reliability arc as low hum. Out-of-scope · noted as future surface.
Live cohort heatmap layer
Show density of active operatives across entity. Likely separate WO; complexity high.
Open Questions 2 advisory
Q. Tier badge styling — diegetic glyph or numeric chip?
Q. Hero motion — entry-only fade or arc-keyed ambient drift?
05 Design [reference] entered-stage-design.js
[mocked] Decision cards w/ ratify quad · NEW-AC inline · spec-divergences.
3 design decisions · 1 NEW AC proposed · 1 spec divergence
Review and ratify per-decision · spec divergences route to Chronicler or Strategist.
1 locked 1 NEW AC 1 spec drift
Decisions reviewed
1 / 3
Design Decisions 3
Bulk: ↓ ordered by dependency
DD-01 ✓
Hero as 3-layer stack: backdrop · glyph · ribbon
Decouples concerns; each layer has its own update cadence and stylistic vocabulary.
↳ Tradeoff: More compositing cost vs single-canvas, but cheaper to evolve per-layer.
↳ addresses AC-01, AC-02, AC-03
← Send back swipe Looks good →
DD-02
Quiet-mode auto-engages on run-active state
Reduces motion density during heavy work; preserves liveness during idle.
↳ Tradeoff: Adds state-machine complexity; needs explicit Director override per AC-04 caveat.
📋 PROPOSED AC FOR RATIFICATION
"Quiet-mode disengages within 500ms of run-state returning to idle, restoring ambient motion."
Required to prevent the hero feeling permanently dead after a run completes.
📋 Prototype hint: Show idle-active-idle motion cycle in variant preview.
DD-03
Tier glyph rendered as inline SVG token
Allows arc-tone tinting via currentColor; cheaper than per-tier raster.
↳ addresses AC-02
Spec Divergences 1
SD-DESIGN-01
Diverges from UNIFIED_METAPHOR_DESIGN_LOCK §4.2
Lock specifies single-canvas hero; design adopts 3-layer stack. Layered approach better serves Forante Cosmos Funnel layered-revelation, but contradicts the lock.
? Update the spec to match. Chronicler drafts a spec edit aligning docs to the design. Spec stays source of truth. Use when the design is correct and the spec is out of date. ? Change the code to match. Strategist creates a follow-up WO bringing implementation in line with spec. Use when the spec is correct and the design diverged.
Prototype Brief Hints 2 handoff to Stage 6
▸ 2 hints will drive Stage 6's variant tree
  • Show idle-active-idle motion cycle in variant preview.
  • Provide A/B with diegetic-glyph vs numeric-chip tier badge.
06 Prototype [reference] entered-stage-prototype.js
[mocked] Variant tree + sandbox · iframe is a static placeholder (live impl uses real sandboxed iframe).
→ Start here
2 design variants ready · pick one + a sub-variant (UI tone)
Variant A is the operative's recommendation. 2 form-invariants self-claimed.
Refine
Pick a variant
Variant A · primary
Operative recommendation · matches existing components
— Tone A.1 · neutral
— Tone A.2 · arc-tinted
Variant B · alternative
Compact viewport-friendly
— Tone B.1 · indicator dots
Design tokens (cascade)
orchestros default → entity → product → WO override (none)
[mocked: live iframe surface] · Variant A · primary · Tone A.1 · neutral
Live impl mounts the operative's HTML artifact here in a strict sandboxed iframe
Sandboxed iframe · no real fetches · strict isolation
Form invariants · self-claimed
✓ forms/no-scroll-100vh-surface high ✓ forms/posture-badge-required high
2 / 2 held · auto-cross-checked at mount
07 Plan [reference] entered-stage-plan.js
[mocked] 3-column candidate plans (locked alternatives padded) · steps for recommended.
Mode · GlanceReviewTune
Quick · pick 1, 2, or 3 parts (fan + flick to commit). Standard · drag-and-drop steps between parts. Detailed · full per-step quad + customise + file manifest.
3 candidate plans · Plan A recommended
Each plan implements the picked Prototype variant. Pick one bundled commitment.
Plan A · ⭐ recommended
Candidate Plans · pick 1, 2, or 3 parts 3 3-column always (locked options greyed) · Lock enh #1 fan + flick
⭐ Recommended Quick · flick forward to commit (Lock #1)
Plan A · run all together
5 steps · 6 files · risk: moderate
monolithic · 1 run ⏱ ~ 4h 10m
Run by:🔧
cleanest dep chain · one continuous run · lowest wall-clock
higher blast radius if mid-step fails
Quick · flick forward to commit (Lock #1)
Plan B · split scaffolding + wiring
6 steps · 6 files · risk: low
discrete · 2 runs ⏱ ~ 5h
Run by: 🔧 🔧
smaller blast radius · easier review at boundary
extra context-rebuild between runs · 50m overhead
Plan C · spec-first then ship
7 steps · 8 files · risk: low
discrete · 3 runs ⏱ ~ 6h 30m
Run by: 🔧 🔧 🔧
spec drift addressed first · cleanest history
longest wall-clock · bookkeeping cost
Plan A · Steps 5 Quick · steps surface after pickStandard · drag to rearrangeDetailed · per-step quad
STEP-01
Add 3-layer hero shell to portalEntry.js · backdrop · glyph · ribbon slots.
touches: portalEntry.js · entered-stage.css
⋮⋮ drag to reorder tap card to commit
STEP-02
Define tier-glyph SVG token set in styles.css.
tokens: --tier-glyph-1..4
⋮⋮ drag to reorder tap card to commit
STEP-03
Wire activity ribbon to runStore.activeForEntity feed.
deletes redundant lookups in 2 places
⋮⋮ drag to reorder tap card to commit
STEP-04
Implement quiet-mode auto-engage state machine.
listens: run-state events · respects prefers-reduced-motion
⋮⋮ drag to reorder tap card to commit
STEP-05
Add mobile fallback rule (single-layer below 768px).
CSS only · @media query
⋮⋮ drag to reorder tap card to commit
File Manifest · Plan A Detailed-only · 1 CREATE · 5 MODIFY
▸ 6 files · 1 CREATE · 5 MODIFY
CREATE
app/src/heroComposition.js

MODIFY
app/src/portalEntry.js
app/public/entered-stage.css
app/public/styles.css
app/src/runStore.js
app/src/workshop-spine.js
08 Execute [reference] entered-stage-execute.js
[mocked] Run chain + turn-budget strip + step verdicts. Heartbeat strip shown as static placeholder (live impl uses SVG animation).
Mode · GlanceReviewTune
Execute is observational for Director. Primary action is disabled while a run is live; deviated steps surface inline with downstream-impact preview.
Run chain Lock #1 — train-latch on completion
Run 1 of 1
scaffold + wire
Turn budget 12 of 16 used · Lock #2 amber at 80%
Per-step verdicts 5
STEP-01
Add 3-layer hero shell to portalEntry.js
Created backdrop, glyph, ribbon slot containers. No regressions.
completed
STEP-02
Define tier-glyph SVG token set in styles.css
4 glyphs added. Inline-SVG approach with currentColor.
completed
STEP-03
Wire activity ribbon to runStore.activeForEntity feed
↳ Found a third lookup in workshop-assistant.js · also removed (4 deletes total, not 2)
↳ Deviation noted: Plan said 2 deletes; reality was 4. Surfaced for Verify cross-check.
deviated
STEP-04
Implement quiet-mode auto-engage state machine
Listening to run-state events; wiring 500ms idle-restore timer.
in progress
STEP-05
Add mobile fallback rule (single-layer below 768px)
queued
Live tokens 14,238 tokens · ~ 9.2k/min
09 Verify [reference] entered-stage-verify.js
[mocked] Per-AC verdicts (pass collapsed, fail/partial expanded with triplet) + DD/Step rollups + form invariants strip.
Mode · GlanceReviewTune
Quick · failing/partial ACs as swipe stack (↑ Send to fix-up · ↓ Live with it · ↔ Force pass). Standard · per-AC inline triplet + trace chip. Detailed · full triplet + Per-DD/Per-Step rollups + Form-invariants strip.
Verifier returned partial pass · 2 Director decisions needed
3 of 5 ACs pass · 1 fail · 1 partial · 1 form-invariant broken.
3 pass 1 partial 1 fail
Per-AC verdicts 5 0 / 2 decisions made
Bulk: ↑ fix-up · ↓ live-with · ↔ force-pass
AC-01
Hero displays arc-tone backdrop matching the active arc within 200ms of arc switch.
✓ pass
AC-02
Tier glyph renders for entity tiers 1-4 in a non-text diegetic form.
✓ pass
AC-03
Activity ribbon shows up to 3 most-recent runs from runStore.activeForEntity.
✓ pass
AC-04
requires Director decision
Hero respects quiet-mode and pauses ambient motion during active run states.
Trace: Quiet-mode trigger doesn't fire on `run.queued` state — only on `run.active`. Trace: PLAN-STEP-A-4 Executor's deviation rationale Listened only to run.active to avoid pre-emptive quieting. Caught at Verify — needs a broader event match. app/src/heroComposition.js:78 .
▸ More options
AC-05
requires Director decision
Hero degrades gracefully on viewports below 768px (single-layer fallback).
Trace: Fallback works at 768px but glyph clips at 320px. Partial coverage of viewport range.
▸ More options
Per-DD verdicts 3
DD-01 Hero as 3-layer stack: backdrop · glyph · ribbon implemented
DD-02 Quiet-mode auto-engages on run-active state partial
DD-03 Tier glyph rendered as inline SVG token implemented
Form invariants
✓ forms/no-scroll-100vh-surface ✕ forms/posture-badge-required broken Broken by · AC-04 Quiet-mode hides the posture badge during ambient motion · invariant says badge must be visible at all times. → Fix to hold again: separate badge layer from motion-affected layers.
1 / 2 held
10 Remediate [reference] entered-stage-remediate.js
[mocked] Per-target verdicts w/ left-border accent · partial-target triplet · iteration counter.
Mode · GlanceReviewTune
Quick · 3 cards · swipe ↑ accept · ↓ retry · ↔ follow-up. Standard · target list with per-target verdicts. Detailed · full failure-trace breakdown.
2 of 3 targets fixed · 1 partial
Iteration 1 of 2 used. Director decides whether to retry, accept-with-notes, or spawn a follow-up WO.
Iteration 1/2
Target list 3 from Director's Verify decisions
AC-04
Hero respects quiet-mode and pauses ambient motion during active run states.
↳ Broadened event match to include queued + active states. Re-tested across all run lifecycle transitions.
↑ accept · ↓ retry · ↔ follow-up
fixed
FORM-01
forms/posture-badge-required (broken by AC-04 fix)
↳ Separated badge layer from motion-affected layers · invariant holds.
fixed
AC-05
Hero degrades gracefully on viewports below 768px (single-layer fallback).
↳ Fallback now correct down to 380px. Below that (320px iPhone SE), tier glyph still clips. Edge-case partial.
partial
11 Interrogate [reference] entered-stage-interrogate.js
[mocked] Quality radar w/ adversarial probe scroll · severity-coded findings · per-finding mini-quad.
Mode · GlanceReviewTune
Quick · findings as card grid · 2-tap triage. Standard · radar + finding list w/ per-row mini-quad. Detailed · full automated-test breakdown + per-axis rationale + adversarial probe log scroll + per-finding action set.
3 findings · 1 blocker · 1 notable
Adversarial probe revealed at least one blocker · Validate gates on explicit acknowledgement.
Overall: BLOCK
Quality assessment by axis
functional
good
performance
good
UX
concerns
a11y
concerns
observability
good
security
BLOCK
Adversarial probe summary live · scrolling ▼
▶ probe.functional · running 234 integration tests… ✓ probe.functional · 234/234 passed (4.2s) ▶ probe.performance · 12 perf scenarios queued ✓ probe.performance · 12/12 within budget ⚠ probe.a11y · 2 contrast warnings on tier-glyph layer 🚨 probe.security · fail-closed regression in heroComposition.js — BLOCKER ⚠ probe.UX · motion-density still high during heavy workload
Findings 3 Quick · tap blockers to address · tap rest to live with
INT-FINDING-01
Security — Quiet-mode state machine swallows error events silently
When a run errors during the quieting transition, the error event is consumed by the state machine and never surfaced. Director loses visibility into mid-run failures.
blocker
INT-FINDING-02
UX — Tier-glyph contrast fails AA on Adaptability arc
Glyph tinted via currentColor lands at 3.8:1 on adaptability backdrop. AA requires 4.5:1.
notable
INT-FINDING-03
Observability — No telemetry on quiet-mode transitions
Hard to debug edge cases without quiet-mode entry/exit events emitted to system bus.
minor
12 Validate [reference] entered-stage-validate.js
[mocked] Step 1 Open Dev gate · blocker-ack banner · Step 2 routing triptych (locked until inspected).
Mode · GlanceReviewTune
Step 1 · Open Dev to inspect the implementation. Step 2 · Pick a routing path. Triptych ARE the action — no separate Submit. Quick · sweep to pick · Detailed · with cohort config + reject preview.
⚠
Interrogate flagged 1 blocker · acknowledge to enable triptych.
INT-FINDING-01 · Quiet-mode state machine swallows error events silently
⌂
Step 1 · Open Dev to inspect the implementation
Required before picking a routing path. Live-preview the WO's surface so you're approving what you've seen.
Step 2 · Pick a routing path Click a card to commit · cinematic lock-in (Lock #3) Quick · sweep to pick
? Direct accept. Closes this WO and ships to Stage 13 Review where Closer summarises lessons + flags patterns.
✓
Ship now → Review
All ACs pass after Remediate. Score est: 0.84. Closer runs Review next.
Downstream · ship Ships to Stage 13. Closer drafts lessons-learned · summarises partials · flags patterns.
? Route to UAT. Routes to participant cohorts before Review. Cohort feedback synthesises into Review closeout.
⏚
Route to UAT
Cohort feedback before Review. Synthesises into Review.
Downstream · uat Cohort 1 (5 ppl · tier-edge) → Cohort 2 (12 ppl · standard) → Synthesis → Review.
? Reject + Follow-up WO. Closes this WO; spawns child WO inheriting unfinished AC + blocker. Re-enters at Plan with prior context.
✕
Reject + Follow-up WO
Closes this WO; spawns child with carry-over context.
Downstream · reject Spawns WO-X.1 with parentWO link · carries outstanding ACs + blockers · re-enters at Plan.
3 WOs at Validate · ⚠ elevated visibility Other WOs at this stage · click to switch WO-2026-0420-BTier-pricing copy · partial-pass WO-2026-0419-CTier upgrade prompt · clean pass Director queue depth above threshold (2) · consider batching
13 Review [reference] entered-stage-review.js
[mocked] Score band hero · pillar deltas · achievements · timing strip · promoted lessons.
🎬
Tell the story · ~6s curated narrative
Score band reveals → pillar deltas animate → achievements pop → lessons highlight. Auto-plays · skippable.
0.84
★ GOOD · WO-mission score
Refresh hero composition · ratified · 1 iteration
87%AC pass
100%Lane efficiency
85%Turn-budget
✓Regression-free
2Notes accepted
1Remediate iter
0.82Avg quality
Architecture evolution · Pillar deltas vs Recon baseline
Trust
+0.05 ↑ Trust · +0.05 Tier glyph + arc reinforcement clarifies engagement signal at first sight.
Reliability
+0.04 ↑
Adaptability
+0.17 ↑
Velocity
-0.02 ↓
Achievements 4 tap to celebrate
🛡️
Surgical Remediation
All targets fixed in 1 iteration · no spread
🎯
First-time Locked-in
All Confine ACs survived to Review
🔍
Adversarial Surface Caught
Interrogate found 1 surface-remediation early
⚡
Within Budget
Used 12 of 25 turn budget · efficient lane
Per-stage timing · scrub-able Lock #4 — drag the scrubber to retrospect
Stage 13 · Review · current. Closer is summarising lessons + drafting promoted-lesson candidates.
Promoted lessons · system-determined 3 tap ☆ to mark one as most important
For the Way library ★
When a state machine consumes events to manage transitions, error events MUST surface separately rather than being swallowed in the transition. Propose principle: state-machine-error-explicit.
For the Way library ☆
Form invariants can break as a side-effect of fixing a different AC — Verify must cross-check both the targeted AC and the broader invariant set on every iteration.
For the Way library ☆
Edge-viewport partials (≤320px) deserve their own AC scope — collapsing them under a single 'mobile' AC hides regressions on the smallest devices.
📦 Packed for extract: 3 lessons → POLARIS · Way library
14 Deploy [reference] entered-stage-deploy.js
[mocked] RC manifest + health-check matrix + promotion + rollback. Director-deferred surface — minimal carry-forward.
Mode · GlanceReviewTune
Release-candidate pipeline · build · health-check matrix · promotion schedule · rollback plan. Director-deferred for live-pipeline rehearsal feedback.
RC RC-2026-0508-A · built · open new
No prior open RC for build target `app`. Fresh release line opened with this WO.
app
Health-check matrix 5
build.lint eslint clean · 0 errors / 0 warnings ✓ pass
build.bundle app.bundle.js 412kb (Δ +3.1kb) · within budget ✓ pass
smoke.startup cold boot 1.8s · API reachable · workshop renders ✓ pass
smoke.heroRender 3 layers mount · arc tone applies · glyph visible ✓ pass
a11y.contrast tier-glyph contrast accepted-with-notes from Verify (3.8:1 vs 4.5:1 target) ✓ pass
Promotion schedule
Stage 1 — internal Forante ring (immediate · all internal entities) → Stage 2 — early-cohort entities (T+24h · 5 entities, tier-2+) → Stage 3 — full network (T+72h · all entities, all tiers). Auto-promote unless health-check matrix fails or Director pauses.
Rollback plan
Single-step rollback to RC-2026-0501-A (last stable) via `orchestros rollback rc --to=RC-2026-0501-A --target=app`. ETA <30s. Quiet-mode state machine and tier-glyph token additions are additive only — rollback removes new files cleanly without orphan references.